The Gamer's friends are in beastly trouble! Villain Cynthia Cyber has trapped them in her dangerous Power Combat video game. If the Gamer isn't able to rescue his friends in just ten minutes, they'll be stuck in the electronic world forever as monsters! Can the Gamer make the save before it's too late?
ISBN-13: 9781666330564
Availability: Temporarily out of stock
Published: October 2022
Reading Level: Primary
Pages: 40
Format: Paperback
Publisher: Capstone
Product Category: Fiction / Fiction: Age Groups / Fiction: Age 8 - 9